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So I had the same issues as everyone else here with the bugs and whatnot. I'll say other things. :D

  1. While the level is rather drab, once the skeletons and dynamic chase elements commence, the presentation becomes amazing. Granted, it's right at the end of the demo but it really sells this terrifying place.
  2. Similarly, facing the boss was an incredible experience. That thing made an incredible impression.
  3. The combat is rather meh at this stage. Dehka or mech, you just mash the fire button until whatever's in front of you dies. This is complicated by even the most basic enemies taking multiple shots to die, let alone the bigger ones. This is only worsened by your shots being relatively slow enough for agile enemies to move out of the way. My index finger and left mouse button are currently protesting against me.
    I feel like the primary fire should've been much more powerful and faster travelling but with a slower fire rate, encouraging well-aimed single shots. Strong enough to take out the weakest enemies in a single shot, fast enough for shots to hit reliably, yet not repeatable enough to spam.
  4. This is a fine tutorial for the game as it's really easy at this stage. I assume it'll get harder as it goes on but, honestly, even the boss felt way too much like a non-event; I just had to mash the fingers off once my shots actually hit their targets.
    The biggest threat in that fight was the floor being way too narrow. The hardest part of the game was the jumping enemies on the bridge because they were too small and mobile for my mech to hit.
  5. Speaking of the bridge, I feel like the mech should've had the boost from the start. Since you only get it near the end of the bridge that you're running straight across anyway, it makes the bridge a missed opportunity to show off the ramming capabilities of the boost.
  6. The dialogue boxes can go by so fast that, by the time I notice one's popped up, it's gone to the second one. Maybe put a delay on the first text box?
  7. The mech's first impressions left me wanting. It just felt like a slower version of Dehka. Even the primary fire felt the same without any indication of a power boost.
  8. Dehka and Alyssa are adorable and their personalities are extremely vivid. Their dialogue boxes are fun to read.
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Awesome! I’m glad to finally play it. Couple of points:

  1. Semi-Softlock when blowing up the red pillar to destroy the skeleton for the first boost pad. It didn’t trigger, had to reset.
  2. Permanent-softlock when in the chase scene I jumped and went out of bounds into a sea/skybox? On reset I was back at the seed and couldn’t get out the mech.
  3. On game close/open I could get out the mech but the same issue happened when I didn’t jump. Don’t know if that’s the end of the demo.
  4. The medium sized jumping charging enemies do not react when you shoot them at a great enough distance. Don’t know if the small ones are also supposed to not react.
  5. Game was very easy overall, I never really needed the crates, and the guardian did not react much to my shots. The most I took damage in was the chase scene.
  6. I would’ve liked an aiming reticle but since you’re supposed to lead your shots I get why that wasn’t really a priority.
  7. Could you actually get the chest on that exploding floor?
  8. Had a really fun time otherwise! Really great first showing, lots of cool things.
(+1)

Thanks a lot for playing!

1-That´s a bug yeah, it should be destroyed completely.

2-That´s the end of the demo, a dialogue should trigger congratulating the player for finishing the demo and some closing thoughts, but it didn´t fired for some reason... had the same issue with other playtesters, Im so sorry for that! I´ll fix that on the next update.

3-Yeah, same as 2.

4-Right now they dont react (so you could techincally just shoot them from afar forever), but Im planning to make them aggro when being shot from afar.

5-The prologue is supposed to be overall easy, but the planned aggro new behaviours should make it a bit more challenging.

6-I need to think about this one, a reticle for both the player and the mech, it could also change depending on the weapon you´re holding.

7-Yep! (I will not say too much else to not spoil too much).

8-Thanks a lot for your thoughts and feedback! I´ll work on an upcoming update that addresses most of the issues present and expands the end of the demo so it's not just a dead end. 

Thanks again for playing!

(+1)

Okay I figured out the treasure thing, that’s really clever lol, I was wondering how to get into that Other bugs that I forgot:

  1. On reload the save blur effect is applied and is gotten rid of by saving again.
  2. Controller right stick not moving camera but everything else seems to be working.
  3. Quitting and reloading while using a CHIP keeps the CHIP. This is just a funny bug.
(+1)

1- Yup, fixing that one too.

2-I so want to implement the Xbox gamepad! I did worked on it but still haven´t implementetd it fully, will work on that as well for another patch.

3-I kinda want to leave that one there lol, just so players don´t feel cheated of their powerup if they just logged off for a moment to do something else.

Glad to hear you got to that chest! I´ll upload soon a hotfix for the deleting save and stuck on Mech issue on point 3.

(+1)

ITS PEAK!! I CANT WAIT TO PLAY THE DEMOO!! AAAAA

(+1)

Thank you. Soon!